Garage Production Ledger

Garage / Carlsberg · evidence pack · 15 September 2026

What the work actually took

Seven keyvisuals and a sticker set, rebuilt from every generated image, every saved working file and every message in the Missouri Creative threads. Prepared as a record of what the work involved. An in-spec round costs hours. A round that changes the logic costs days.

200.6hands-on hours · keyvisuals49 working days, 16 Apr – 25 Jun · plus 161.3 h machine time
62.9hands-on hours · stickers21 working days, 3 Aug – 14 Sep · plus 48.5 h machine time
6sticker roundsPlus one out-of-band priority fix
18keyvisual feedback roundsClient mails carrying attachments
2.2days client reviewTotal, across all six sticker batches

What these numbers rest on

The hour figures are built from the work record, not from a timesheet. Hands-on hours come only from moments production demonstrably acted (a change to a generation setup, a saved 3D scene, texture or render, a saved working or delivery file, a client email sent from production), grouped into working sessions. Where the producer wrote a substantive client reply outside those sessions, an agreed 15 minutes is added for the consultation behind it; the producer's own time is on the Producer tab. Machine hours are the time generation and 3D rendering were running. The two overlap, because machines run while people work, so they are never added together. Retouching between saves does not register, so hand craft is still under-counted.

Calendar bookings are shown for the sticker phase as a dashed reference only. The habit of blocking time started partway through this project, so the calendar is a partial record and is not used to validate anything.

The year in one line

The seven-week gap is summer holiday, not idle project time, and is excluded from every lead-time figure here.

Keyvisuals · 200.6 h hands-on · 49 days
Holiday
Stickers · 62.9 h hands-on
Now
15 Apr25 Jun10 Aug14 Sep16 Sep

Part one: the keyvisuals, day by day

15 April to 25 June. Solid bars are hands-on hours and pale bars machine time; the green and navy ticks below are client mails in and our mails out. Feedback on this phase ran largely through Slack rather than mail, so the mail lane understates the traffic.

Hands-on hours
Machine time (generation and rendering)
Client mail in
Our mail out
Feedback with attachments
We delivered
New ask

The seven keyvisuals

Hours and files are counted from the work record. A comment round is a day on which the client asked for changes or made a choice on that image, in email or Slack; calls are not included. Comment load is our own rating of each round, a judgement rather than a measurement.

House Party Fridge

House Party Fridge

BBI Occasion · AFB
Versions
20
Comment rounds
8
Hands-on
21.3 h
Machine
15.8 h
Files
249
Active days
19
Signed off
not in writing
Comment loadContested

Most-revised image of the set. Bottle choice, cabinet, crisp packets, a shirt fix, a face upscale and a re-crop of the group each landed as a separate version.

19 May – 16 Jun · incl. 3.2 h 3D
Flaming Skateboard

Flaming Skateboard

Hardcore Classics · Cherry
Versions
25
Comment rounds
5
Hands-on
26.0 h
Machine
17.0 h
Files
602
Active days
16
Signed off
8 Jun
Comment loadHeavy

Two design starts: seven skateboard studies in April, then the Cherry build from v1.0. Third-highest hands-on time of the set, on 602 generations.

23 Apr – 3 Jun · incl. 2.2 h 3D
Street Chairlift

Street Chairlift

Lifestyle · Hardcore
Versions
21
Comment rounds
4
Hands-on
38.4 h
Machine
40.8 h
Files
1,957
Active days
14
Signed off
8 Jun
Comment loadHeavy

Master document created 15 April, the day the brief arrived. Twenty-seven layers, and an ethnicity-swap test the client asked to see.

28 Apr – 3 Jun · incl. 1.5 h 3D
Feather Boa Terrace

Feather Boa Terrace

Lifestyle · Hardcore
Versions
15
Comment rounds
5
Hands-on
18.8 h
Machine
20.7 h
Files
1,011
Active days
14
Signed off
8 Jun
Comment loadSteady

Steady run. Five comment rounds, then three expansion passes for the wider crop.

11 May – 9 Jun
Kitchen DJ Decks

Kitchen DJ Decks

Product · Modern Classics Lemon
Versions
14
Comment rounds
6
Hands-on
13.0 h
Machine
8.6 h
Files
424
Active days
14
Signed off
not in writing
Comment loadSteady

One named client feedback file on 8 June, then two expansion versions. The headphone base was reworked following feedback on 22 May.

7 May – 15 Jun · incl. 6.1 h 3D
Ice Trough Shower Cap

Ice Trough Shower Cap

Product · AFB Lemon
Versions
10
Comment rounds
4
Hands-on
13.2 h
Machine
15.5 h
Files
2,686
Active days
12
Signed off
8 Jun
Comment loadLight

Tightest run of the set: 13.2 hours hands-on despite 2,686 generations. Ten versions, four comment rounds, and the lowest hands-on time of the seven.

18 May – 23 Jun · incl. 2.3 h 3D
Neon Range Shot

Neon Range Shot

Product · full range · v2.2
Versions
16
Comment rounds
4
Hands-on
31.7 h
Machine
28.1 h
Files
2,074
Active days
15
Signed off
25 Jun
Comment loadHeavy

Document created 28 May, when the range image entered the schedule. Ran to v2.2 with separate sticker and no-sticker cuts.

2 Jun – 23 Jun · incl. 3.4 h 3D

The Shower Cap took ten versions and 13.2 hands-on hours. The Fridge took twenty versions and 21.3, spread over 19 active days. Same brief, same team, same tools. The difference is how much of the spec was settled at the start.What a bounded brief is worth

Part two: the stickers, day by day

10 August to 14 September. The dashed line is calendar-booked Garage time where it exists; the grey footing is other projects booked that day. Note the work either side of the 9 September approval.

Hands-on hours
Machine time (generation and rendering)
Calendar-booked Garage (partial record)
Other projects booked
We delivered
Client responded
New ask
Commercial signal

The sticker set

Six delivered batches. The first was one sticker per keyvisual: the existing artwork adapted, labels corrected and upscaled. Everything after that was new design.

Keyvisual Stickers

Keyvisual Stickers

batch one · six SKUs · v1.1–v1.3
Versions
15
Rounds it appeared in
3
Hands-on
19.2 h
Machine
14.0 h
Files
1,000
Active days
9
Comment loadSteady
6 SKUs delivered · chair, king, boa, DJ, bath, skateboard

One sticker per keyvisual: existing artwork adapted, labels corrected, upscaled. Created 11–14 August, out on the 12th. Chair, king, boa, DJ, bath and skateboard. Cheap per sticker precisely because the artwork already existed.

Squeezer X

Squeezer X

core shape · v2.1, 27 Aug
Versions
3
Rounds it appeared in
6
Hands-on
2.9 h
Machine
0.9 h
Files
32
Active days
6
Comment loadContested
12 variants delivered · 11 shown

The family that drove round five. Pattern logic was rewritten three times: keyvisual-derived, then per-SKU colour, then pattern-per-ABV-pillar.

Jar Cheers

Jar Cheers

Cocktail Collisions · v4.0, 9 Sep
Versions
4
Rounds it appeared in
4
Hands-on
10.1 h
Machine
8.3 h
Files
334
Active days
7
Comment loadHeavy
16 variants delivered · 9 shown

Sent unspecced as a sample on 2 September. The spec was settled in the response that followed: background per range, motifs from label artwork only, corner graphics dropped.

10% ABV Roundel

10% ABV Roundel

Hardcore · v2.0, 9 Sep
Versions
5
Rounds it appeared in
3
Hands-on
5.1 h
Machine
3.4 h
Files
56
Active days
7
Comment loadHeavy
5 variants delivered · 1 shown

Round two was entirely typographic: angle, kerning, %ABV position, saturation. Resolved when Jonny supplied his own lockup on 1 September, placed back inside the flames, colours matched to the approved 6% and 8%. Shown here as delivered, not as the bare lockup.

Per-Product Squeezers

Per-Product Squeezers

p0–p3 marbled · 3 Sep
Versions
1
Rounds it appeared in
2
Hands-on
5.7 h
Machine
7.7 h
Files
663
Active days
6
Comment loadSteady
20 variants delivered

Four products, one marbled treatment each, built 3 September once colour-per-SKU was settled. 419 generations that day alone.

Halftone Set

Halftone Set

Classic pillar · 9 Sep
Versions
1
Rounds it appeared in
1
Hands-on
0.7 h
Machine
1.0 h
Files
43
Active days
5
Comment loadLight
22 variants delivered

Built 9 September on the settled structure. Briefed Friday, delivered Wednesday, approved 42 minutes later.

Flame Set

Flame Set

Hardcore pillar · 9 Sep
Versions
1
Rounds it appeared in
1
Hands-on
0.5 h
Machine
0.4 h
Files
16
Active days
2
Comment loadLight
15 variants delivered

Same window as the halftone set. Flame colour keyed to the Hardcore SKU, a lookup rather than an exploration.

What each round was asked to do, and what it cost

Round five was the largest round on both measures: 16.3 hours hands-on and 17.3 hours of machine time, more generation than rounds two, three and four together. It is the only round in which the pattern logic itself changed rather than the output.

Machine time and hands-on time

Every generated image assigned to the keyvisual or sticker it belongs to, and every hour sorted by the kind of work that proves it. The split matters for pricing: machine hours fall as the pipeline improves, hands-on hours do not.

Keyvisuals · 200.6 h hands-on, by work
  • 127.3 h AI generation and editing
  • 35.3 h 3D modelling, materials and lighting
  • 16.9 h Exports and previews
  • 6.1 h Upscales and delivery files
  • 5.5 h Retouching and compositing
  • 5.2 h Client emails sent from production
  • 2.3 h Shortlisting
  • 2.0 h Consultation on producer replies: agreed allowance, 8 × 15 min
  • 161.3 h machine time: 154.6 h generation running, 10.3 h 3D rendering, counted once where both ran together
Stickers · 62.9 h hands-on, by work
  • 46.6 h AI generation and editing
  • 6.7 h Exports and previews
  • 3.5 h Retouching and compositing
  • 1.8 h Upscales and delivery files
  • 1.8 h 3D modelling, materials and lighting
  • 1.0 h Consultation on producer replies: agreed allowance, 4 × 15 min
  • 0.9 h Decks and layouts
  • 0.6 h Client emails sent from production
  • 48.5 h machine time: 48.5 h generation running, 0.4 h 3D rendering, counted once where both ran together
How to read this
  • Machine and hands-on time overlap (generation and rendering run while people work), so they are never added
  • Hands-on time counts only moments production demonstrably acted: a setup change, a saved scene, texture, render or file, a sent email
  • The producer's own emails, messages and meetings are on the Producer tab; only the consultation allowance appears here
  • Retouching between saves does not register, so hands-on time is a floor
  • The 3D workstream, 35.3 hours in the keyvisual phase, is itemised separately here
Keyvisuals · by image
  • 38.4 h Street Chairlift: 40.8 h machine, incl. 1.5 h 3D, 1,957 files
  • 31.7 h Neon Range Shot: 28.1 h machine, incl. 3.4 h 3D, 2,074 files
  • 26.0 h Flaming Skateboard: 17.0 h machine, incl. 2.2 h 3D, 602 files
  • 21.3 h House Party Fridge: 15.8 h machine, incl. 3.2 h 3D, 249 files
  • 18.8 h Feather Boa Terrace: 20.7 h machine, 1,011 files
  • 13.2 h Ice Trough Shower Cap: 15.5 h machine, incl. 2.3 h 3D, 2,686 files
  • 13.0 h Kitchen DJ Decks: 8.6 h machine, incl. 6.1 h 3D, 424 files
Keyvisuals · not tied to one image
  • 18.0 h shared assets, 16.6 h of it 3D: bottle models, labels, materials and HDRIs used across images
  • 13.1 h generated images not yet assigned to a keyvisual
  • 5.2 h client emails sent from production
  • 2.0 h consultation on producer replies
Stickers · by sticker
  • 19.2 h Keyvisual Stickers: 14.0 h machine, 1,000 files
  • 10.1 h Jar Cheers: 8.3 h machine, 334 files
  • 5.7 h Per-Product Squeezers: 7.7 h machine, 663 files
  • 5.1 h 10% ABV Roundel: 3.4 h machine, 56 files
  • 2.9 h Squeezer X: 0.9 h machine, 32 files
  • 0.7 h Halftone Set: 1.0 h machine, 43 files
  • 0.5 h Flame Set: 0.4 h machine, 16 files
  • 17.1 h sticker work not tied to one sticker: 13.0 h machine, 623 files
  • 0.6 h client emails sent · 1.0 h consultation

Machine time ran 48.5 hours in the sticker phase, but the client's comments were almost never about generation. They were about kerning, hue, a keyline that had gone off-white. That is hands-on work, and it is the part no pipeline improvement removes.Why the two should be priced apart

How much was said

Every message in the 22 client threads, counted.

180messages totalAcross 22 threads, 10 Apr – 14 Sep
123keyvisual phase57 in, 66 out · 33 days with traffic
54sticker phase24 in, 30 out · 20 days with traffic
536MB moved by mail460 MB keyvisuals, 70 MB stickers
Who wrote what
  • Helen Westlake 46, the keyvisual counterpart, daily through June
  • Melvin 36 · Eveliina 43 · Kimmo 13
  • Gussy 22 · Freyja 11 · Jonny 1 · Ola 2
  • One message from Missouri accounts, 16 July, the invoice
Shape of it
  • We sent 1.2 messages for every one received, both phases
  • Keyvisuals ran 3.7 messages per active day
  • Stickers ran 2.7, fewer and better organised into batches
  • Busiest day: 1 June, 8 messages
What this misses
  • Keyvisual feedback ran largely through Slack, not mail
  • noted in the thread on 25 May
  • the shared Slack channel closed on 1 June
  • So 123 is a floor for the keyvisual phase, not a total

How solid is each number

Worth knowing which figures survive a challenge and which need a caveat, before any of them are quoted.

Hard: from the record
  • 6 sticker batches delivered, each with a dated mail
  • 21 sticker working days, 49 keyvisual
  • 2,767 sticker generations, 9,771 keyvisual
  • 2.2 days total client review, measured delivery to reply
  • Version counts per image, counted from filenames
Firm: method-dependent
  • 62.9 h sticker hands-on, 48.5 h machine
  • 200.6 h keyvisual hands-on, 161.3 h machine
  • Sessions end after 45 minutes without activity
  • Which keyvisual or sticker each generated image belongs to
Judgement: ours
  • Comment load ratings on every image card
  • Which round a given day belongs to
  • The three lead-time tiers below
  • Calendar bookings, a partial record kept from August

What a round costs, with the evidence

Three tiers. Every figure is taken from this project.

In-spec edit Same dayto next morning

A named fix to an approved asset. No new logic, no new assets needed.

17 Aug: Freyja's comments 11:59, new versions out 15:47, approved 16:53. Skateboard reprioritised 18:47, v1.2 delivered 11:46 the next morning.
New variation, settled pattern 2–4 days10–12 hours

New SKUs or colourways inside a spec that already exists. Volume is cheap here.

Brief to first batch: 36 hours. Fourth batch: 4 working days, 621 files.
Redefines the approach 5–8 days16+ hours

Changes the pattern logic, the colour source or the layer model. A new project, not a comment round.

Round five: Freyja 25 Aug, then Jonny's 9.9 MB of lockup material on 1 Sep. Spec revision plus a pipeline rebuild.

Missouri's total review time across all six batches was 2.2 days. The 4 September batch came back in under three hours; the 9 September one in forty-two minutes.Client review time

Open, with dates

Three items still open.

Method: every generated image was assigned to its keyvisual or sticker by comparison with the delivered finals. Hands-on hours come from changes to the generation setup, saved 3D scenes, textures and renders, saved working and delivery files, and client emails sent from production, grouped into sessions that end after 45 minutes without activity, plus an agreed 15 minutes for each substantive producer reply written outside those sessions. Machine hours are the time generation and 3D rendering were running. Client dates from 180 messages across 22 threads, read in full. Images are the latest delivered versions.